When you load the menu option, the values you see displayed will be the values currently in use by your game. Vanilla values are 3.3 and 2.0. If the menu is displaying different values, then you have a mod installed which is already adjusting these two settings. If you choose to select a new setting, Trade & Barter will override the settings from the other mod. If at any time you wish to revert the settings back to those made by another mod, simply deselect this setting and reload your game. You will need to reload your game before the changes from Trade & Barter are fully canceled out.

Fluctuating Gold - This option will add an additional random amount of gold to merchant inventories so that merchants don't always have a static amount of gold. This will be added to their base gold, so they will always have at least the base amount available. The random amounts have been set with regard to the vanilla gold amount and won't increase merchant gold drastically above the vanilla amounts.


INDEPENDENT ADJUSTMENT - One issue with adjusting the barter values is that these settings change both the Buy and Sell prices. This can make it difficult to find a nice balance if you're trying to lower your selling prices without making the buying prices ridiculously high. Personally, I really like the challenge created by being forced to sell my gear at greatly reduced rates, but I dislike the extreme inflation that occurs when I then want to buy something. Therefore, the Independent Adjustments will allow you to increase or decrease the buying & selling prices independently of one another. This is something I've not seen in any other mod, and in my opinion, it's one of the best, and most useful, features included in this mod.
I've designed this to be a very lightweight mod. It uses a series of carefully conditioned perks to accomplish nearly all of it's changes. The only script included in the mod is the MCM script that controls the menu options, so the mod will not cause any performance hit or save game bloat, and can be uninstalled cleanly at any time. To uninstall, go to the Mod Configuration Menu and click "Stop Mod." Once the mod is deactivated, simply delete the mod from your data folder.
He would have heard of channels and sandbanks, of natural features of the land useful for sea-marks, of villages and tribes and modes of barter and precautions to take: with the instructive tales about native chiefs dyed more or less blue, whose character for greediness, ferocity, or amiability must have been expounded to him with that capacity for vivid language which seems joined naturally to the shadiness of moral character and recklessness of disposition.
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