LOCATION - Prices are lower in smaller towns, but merchants also can't afford to pay you top septim for your goods. Cities are expensive, but there is more money to be made there. Merchants in cities charge higher prices when selling their wares, but they are also willing to pay more for premium goods in order to make sure that their shops stay well-stocked. The five major cities can now have their buying and selling rates set individually to reflect their size, wealth, access to supply and shipping routes, or status as a trading center.
When you load the menu option, the values you see displayed will be the values currently in use by your game. Vanilla values are 3.3 and 2.0. If the menu is displaying different values, then you have a mod installed which is already adjusting these two settings. If you choose to select a new setting, Trade & Barter will override the settings from the other mod. If at any time you wish to revert the settings back to those made by another mod, simply deselect this setting and reload your game. You will need to reload your game before the changes from Trade & Barter are fully canceled out.
An online community in which you can either share free stuff or rent items for a fee, NeighborhoodGoods bills itself as a “social inventory,” enabling members to save money and resources by borrowing what they need to use. While joining is free of charge, you can create private sharing groups for your business or neighborhood for a small fee: $36 for six months.
LITE VERSION - This version does not require SKSE or SkyUI. It does not include the changes to the barter settings, merchant respawn times, or the VendorGold lists. When installed, this version will activate automatically and uses the mod defaults for its settings. Please refer to the included README for full description of what is and is not included in this version.
Adam Smith, the father of modern economics, sought to demonstrate that markets (and economies) pre-existed the state, and hence should be free of government regulation. He argued (against conventional wisdom) that money was not the creation of governments. Markets emerged, in his view, out of the division of labour, by which individuals began to specialize in specific crafts and hence had to depend on others for subsistence goods. These goods were first exchanged by barter. Specialization depended on trade, but was hindered by the "double coincidence of wants" which barter requires, i.e., for the exchange to occur, each participant must want what the other has. To complete this hypothetical history, craftsmen would stockpile one particular good, be it salt or metal, that they thought no one would refuse. This is the origin of money according to Smith. Money, as a universally desired medium of exchange, allows each half of the transaction to be separated.
With 8.5 million members and 5,000 groups, Freecycle is like the mother of all garage sales, with one exception: Everything is free! The site started as a grassroots organization, encouraging members to reuse products rather than send them out to the landfills. For example, I have used Freecycle many times to find new owners for pieces of my cassette and record collection, piles of magazines and books, and assorted unneeded tools.
If you've ever swapped one of your toys with a friend in return for one of their toys, you have bartered. Bartering is trading services or goods with another person when there is no money involved. This type of exchange was relied upon by early civilizations. There are even cultures within modern society who still rely on this type of exchange. Bartering has been around for a very long time, however, it's not necessarily something that an economy or society has relied solely on.
A barter system is an old method of exchange. Th is system has been used for centuries and long before money was invented. People exchanged services and goods for other services and goods in return. Today, bartering has made a comeback using techniques that are more sophisticated to aid in trading; for instance, the Internet. In ancient times, this system involved people in the same area, however today bartering is global. The value of bartering items can be negotiated with the other party. Bartering doesn't involve money which is one of the advantages. You can buy items by exchanging an item you have but no longer want or need. Generally, trading in this manner is done through Online auctions and swap markets.
Since the 1830s, barter in some western market economies has been aided by exchanges which use alternative currencies based on the labour theory of value, and which are intended to prevent profit-taking by intermediaries. Examples include the Owenite socialists, the Cincinnati Time store, and more recently[when?] Ithaca HOURS (time banking) and the LETS system.
Bartering for goods and services is a centuries-old art. Recently, the idea of trading with your neighbors and within your community has received a big boost and taken on a modern spin. Combining our often-materialistic, ownership-based society with the Internet’s ability to bring buyers, sellers, and traders together, online bartering has sparked a wealth of new sites and communities.
Some businesses that may not directly barter with customers may swap goods or services through membership-based trading exchanges such as ITEX or International Monetary Systems (IMS). By joining a trading network (which often charges fees), members can trade with other members for barter "dollars." Each transaction is subject to a minimal fee; the exchange facilitates the swap and manages the tax components of bartering such as issuing 1099-B forms to participating members. You may find a nearby exchange through the International Reciprocal Trade Association (IRTA) Membership Directory. Before you sign up and pay for a membership, however, make sure that members offer the types of goods and services you need. Otherwise, you may find yourself with barter money or credit that you cannot use.
If you live in a major metropolitan area, chances are that you probably take public transportation to most of your destinations. You ditched your car long ago – eliminating parking, gas, and car insurance from your budget. But what if you need to get out of town for an hour-long meeting or pick up 25 bags of dirt from the landscaping store? Do you rent a car for the whole day even though you only need it for a few hours? Not if you have Zipcar nearby.
I've designed this to be a very lightweight mod. It uses a series of carefully conditioned perks to accomplish nearly all of it's changes. The only script included in the mod is the MCM script that controls the menu options, so the mod will not cause any performance hit or save game bloat, and can be uninstalled cleanly at any time. To uninstall, go to the Mod Configuration Menu and click "Stop Mod." Once the mod is deactivated, simply delete the mod from your data folder.
This mod alters the "VendorGold..." leveled lists that determine merchant base gold. It also alters the "PerkInvestor..." leveled lists. If you are using any other mod that alters these leveled lists then you will need to decide whether to load it before or after Trade & Barter. If Trade & Barter is loaded last, then it will overwrite any changes made by other mods to these leveled lists. If the leveled list changes from Trade & Barter get overwritten, then the merchant gold options & the "Inventory Changes when Invested" will likely not work.
GoSwap is a permanent house swapping site, meaning you list your house, look for a house you want, and then just swap away! Say you want to trade your beachfront home for a log cabin in the woods; maybe someone else on the site wants to swap their woodsy retreat for life at the beach. No more waiting to sell your place before buying your dream home, as you just have to find someone who wants what you have. Listing your home on the site costs anywhere between $9 and $270, but signing up and shopping around is free.
Though trade and bartering are both methods that have been used for the purpose of obtaining required goods and services over the years, there is some difference between barter and trade. That is, while bartering involves the exchange of one product for another, trade involves exchanging money for goods. Trade is also conducted in commodities, currencies, stocks, etc. Trade and bartering may sound similar but there are a number of important differences between barter and trade. It is important to clearly understand each concept in order to grasp their similarities and differences. The following article offers a detailed overview of each and highlights their similarities and differences.
Barter is a system of trade in which one party exchanges products, goods and services in order to obtain required products, goods and services possessed by another. In a barter system, no money exchanges hands between the buyer and the seller. Instead, both parties to the sale determine how much of a product a fair trade for another product or service. Since people assign different worth to different products, a barter system makes it difficult to decide how much of an item needs to be offered for another for the transaction to become a fair trade. Barter system was largely used long ago before the world developed the concept of currency for the exchange of goods. Nevertheless, the barter system is still prevalent today among nations, corporations, companies, individuals and businesses. The barter system makes trade easier for countries that experience large volatility in currency conversion and for countries that do not have sufficient financial resources, but have large volumes of commodities that can be traded for other commodities.
There might come a time in your business's life when you want to barter your services. In fact, you may find it prudent from time to time to trade your services for the services that another business offers. It helps to have a plan in place for this and to have some safeguards against overextending your services beyond what you can support. After all, if you barter all of your services all of the time, then you'll never earn an income.
In trade, barter (derived from baretor) is a system of exchange where participants in a transaction directly exchange goods or services for other goods or services without using a medium of exchange, such as money. Economists distinguish barter from gift economies in many ways; barter, for example, features immediate reciprocal exchange, not delayed in time. Barter usually takes place on a bilateral basis, but may be multilateral (i.e., mediated through a trade exchange). In most developed countries, barter usually only exists parallel to monetary systems to a very limited extent. Market actors use barter as a replacement for money as the method of exchange in times of monetary crisis, such as when currency becomes unstable (e.g., hyperinflation or a deflationary spiral) or simply unavailable for conducting commerce.
I have made every attempt to keep this mod as compatible as possible with all other mods, and it should be fully compatible with nearly every mod out there. There are a few features that may conflict, but these can be toggled off to maintain compatibility. The features will work just fine with merchants added by other mods (assuming they've been placed in the proper factions). In fact, while this mod does work very well on it's own, my primary intention was to create a mod that would compliment and enhance existing mods that already overhaul Skyrim's economy.
As Orlove noted, barter may occur in commercial economies, usually during periods of monetary crisis. During such a crisis, currency may be in short supply, or highly devalued through hyperinflation. In such cases, money ceases to be the universal medium of exchange or standard of value. Money may be in such short supply that it becomes an item of barter itself rather than the means of exchange. Barter may also occur when people cannot afford to keep money (as when hyperinflation quickly devalues it).